Some games have blown my mind with the quality of their storytelling. Braid’s clever use of familiar cliches told us about how perspective changes everything. Red Dead Redemption told us an amazing tale worthy of Leone. Metal Gear Solid 3 made you pull the trigger on Naked Snake’s mentor, the best use of integrating gameplay into storytelling I’ve ever seen. But I’ve never come across anything like Thirty Flights of Loving. To be fair, I’ve never come across anything else labelled a “Video Game Short Story” either, but Thirty Flights of Loving’s storytelling prowess isn’t fundamentally anchored to its gameplay(or lack-thereof) structure. It’s a proof of concept. It’s not hard to imagine adapting the cinematic jump-cut style of storytelling to a game with adventure mechanics, and a creative designer could adapt them elsewhere. TFoL opens with you descending down a staircase into a bar. You are immediately given a taste of Chung’s quirky style of humour; Mecha-Presidente, Prohibition License, and so forth. As a long time Blendo Games fan, I love this quirky stuff. I’d also recommend checking out the turn-based Homeworld-type game “Flotilla” for more of this, along with a brilliant game.
The music playing sets the mood perfectly. Its tinny nature puts us in the past. This is the kind of bar you are intimately familiar with, despite the fact that you’ve never been in one. You pull a lever disguised as a photo and descend into a hideout. A plethora of cliches assault you. A giant map, boxes of bullets, two compatriots. Interacting with them begins a series of flashes that quickly establishes everything you need to know about the situation. You are part of a crew, these are your partners in crime, they each have specialized roles. But at the end there’s something else. Caterer? Best Man? Whose wedding is this? Was it a job, or something else? Are there social bonds in this crew that go beyond our business? It’s hard to say. You advance to the whimsical aircraft, and are suddenly transported to a room, with your female teammate clicking an empty gun at you, covered in blood, with the game’s title flashed over the screen.
Do you have questions? Does my summary so far seem insufficient? Then play this game.