NOTE: I wrote this on November 11th, 2016, and then let it rot in my drafts folder. I’m publishing it now because, well, why not?
Please excuse this self-indulgence. I’m a well-off white man who lives in Canada who has a great family, a great fiancee, and all of the privilege that comes with those things. If you want to dismiss this for any of those reasons, go right ahead. It’s also worth noting that nearly none of these thoughts are my own – This is merely the attempt I am making to fit them together.
Continue reading Narrative and Complexity →
Ever since it became public a few days ago, I cannot stop watching the trailer for Metal Gear Solid V. Every time, I search for the new clue that will unlock what’s going on. Are the super natural beings helping or hunting Big Boss? The first thing we see out of place in the gameplay trailer is someone who looks suspiciously like Psycho Mantis. Are the super natural things, all of which resemble things from Big Boss’ past, merely the result of Psycho Mantis digging into his subconsciousness? My good friend Nick and I have been discussing this trailer at length, pausing at moments and analyzing what we see. The scarred face man doesn’t have a tattoo on the back on his head, so he likely isn’t Hot Coldman. If Ground Zeroes opens with the infiltration of the Cuban base, and Mother Base gets raided while Big Boss is infiltrating the Cuban Base, then you likely play someone other than Big Boss during Ground Zeroes. I wondered why I couldn’t stop watching this trailer and dissecting it, then I remembered the last time Nick and I did something like this.
Continue reading Mystery →
Firstly, I’d like to apologize for not blogging more. I believe that I am the only one who reads my blog, but the truth of that aside, to everyone who does, I apologize. After investing money in a domain name and server costs, I had come to think of this as somewhat of a professional portfolio; the first thing to appear when one googles my name. While this may actually be the case for an aspiring journalist, it is also the case that I need to write, and there is not better place to do it than here. Establishing too high a level of quality for this site has meant that thoughts and rants that should’ve been written were not, due to my thinking that they were unfit for such an esteemed wordpress site as this. After realizing that I was thinking this way, I have decided to change it.
Though the new year has long passed us by, I’d like to make a resolution to post here at least once a week. I shall post about things that I care about, no matter the topic. Professional Starcraft, Journalism, Sports, Video Games, Politics, whatever. Should a potential employer be reading this, I would ask that you forgive the potentially low quality of these blog posts, and the sometimes absurdity of their subject matter. While this blog is in fact meant to showcase my writing, it is also meant to be used for practice. So, I shall practice.
In case you didn’t guess, Spoilers Ahead:
I’m not writing about Mass Effect 3 to complain about the ending. There’s been enough said about the subject that I don’t feel like I have much to add. Except that there is one logic behind the madness: DLC.
With Shepard dead, and no Mass Relays left, Bioware can write DLC that fits onto all save games. Characters can refer to the indefinite article “Shepard”, none of the crew will know exactly what happened, and you can have non-Shepard adventures on this convenient jungle world. The only thing bioware has to do to make the DLC specific to your own Shepard is change some lines, change which charaters are around. Without access to the galaxy at large, we cannot see the broad outcome of our actions.
Like I said, though, I’m not writing to talk about the ending. I need to preface this by saying that until now, I’ve been a huge fan of the dialogue wheel Bioware games. I never played the Dragon Age games, but Knights of the Old Republic remains one of my favourite games, as does its sequel. Jade Empire was an awesome game, and I was all about the Mass Effect games at first. I consider all 6 games to be a part of the same progression.
Continue reading Mass Effect 3(Dialogue Wheel 6) →